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author | metamuffin <metamuffin@disroot.org> | 2025-01-21 22:00:39 +0100 |
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committer | metamuffin <metamuffin@disroot.org> | 2025-01-21 22:00:39 +0100 |
commit | 12bf2f3302efc9042f12ca17104928c35700c229 (patch) | |
tree | 7abf77d5b94308993c9d67f65413f8a8d698c685 /client/src/shaders/fragment_ui.wgsl | |
parent | 20d5d575ad84da3d37bd581425fc335016f33c82 (diff) | |
download | weareserver-12bf2f3302efc9042f12ca17104928c35700c229.tar weareserver-12bf2f3302efc9042f12ca17104928c35700c229.tar.bz2 weareserver-12bf2f3302efc9042f12ca17104928c35700c229.tar.zst |
split shaders to individual files
Diffstat (limited to 'client/src/shaders/fragment_ui.wgsl')
-rw-r--r-- | client/src/shaders/fragment_ui.wgsl | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/client/src/shaders/fragment_ui.wgsl b/client/src/shaders/fragment_ui.wgsl new file mode 100644 index 0000000..6638628 --- /dev/null +++ b/client/src/shaders/fragment_ui.wgsl @@ -0,0 +1,29 @@ +// wearechat - generic multiplayer game with voip +// Copyright (C) 2025 metamuffin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as published by +// the Free Software Foundation, version 3 of the License only. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see <https://www.gnu.org/licenses/>. + + +struct VertexOut { + @builtin(position) clip: vec4<f32>, + @location(0) uv: vec2<f32>, + @location(1) color: vec4<f32>, +} + +@group(0) @binding(0) var texture: texture_2d<f32>; +@group(0) @binding(1) var texture_sampler: sampler; + +@fragment +fn main(vo: VertexOut) -> @location(0) vec4<f32> { + return pow(textureSample(texture, texture_sampler, vo.uv) * vo.color, vec4(2.2)); +} |