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hurrycurry
master
stable-rust
tile-stacks
weblate-hurrycurry-game
A fast-paced multiplayer game about cooking
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Author
2025-12-11
Add player interactions to fps interact target
tpart
2025-12-11
Add FPS interactions (Closes #501)
tpart
2025-12-01
multiplayer movement update only when moving
nokoe
2025-10-23
Don't show cursor if all hand pairs are empty
tpart
2025-10-20
Refactor interact system; Implement new player interact logic
tpart
2025-10-16
Remove "accessible movement" feature
metamuffin
2025-10-16
fix cat ears
nokoe
2025-10-15
Camera recorder cli
metamuffin
2025-10-14
Disable most controllable player logic when despawning
metamuffin
2025-10-13
Add keybind to stop movement but not rotation
metamuffin
2025-10-12
Make interacting with customers impossible; Only interact if marker is visible
tpart
2025-10-11
Only rotate marker for non round items
metamuffin
2025-10-10
reset camera game starts to avoid sliding in from (0,0); slight FollowCamera ...
metamuffin
2025-10-08
Unhook setting callbacks when hooking node is freed
metamuffin
2025-10-07
fix head not hiding in first person mode
nokoe
2025-10-06
Add godot 4.5 properties to some import files
metamuffin
2025-09-30
Allow using both interact buttons as primary hand
tpart
2025-09-30
Tile placeable items client side and interactable empty special case
metamuffin
2025-09-30
marker rotation by item/player rotation
nokoe
2025-09-29
use deep fryer basket; persist item rotation on counters
nokoe
2025-09-29
bring back walking animation
nokoe
2025-09-27
Make all particles billboards
tpart
2025-09-27
Fix crash when item message is cleared
tpart
2025-09-27
Add marker to controllable player only
tpart
2025-09-27
Refactor chat bubble / item bubble / effect system to avoid instantiating nod...
tpart
2025-09-25
Fix error message on passing item
tpart
2025-09-24
Add fps mouse sens setting
metamuffin
2025-09-24
Improve first person controller
metamuffin
2025-09-22
Disable setting reset if default; refactor setting hook system (fix #379)
metamuffin
2025-09-21
Add rolling board model; Add rolling pin model; Add rolling pin animation (#393)
tpart
2025-09-19
Tweak checkmark particle style
tpart
2025-09-19
Add checkmark (Closes #392), Refactor ding sound system to make it more consi...
tpart
2025-09-15
Refactor settings; store as JSON; input settings now broken
metamuffin
2025-09-14
Fix crash on back in character menu
tpart
2025-09-12
Instantly move cursor when tile is first focused to prevent "flickering" effect
tpart
2025-09-05
reorganize client gui files
metamuffin
2025-09-03
add camera motion recording tool
metamuffin
2025-08-26
Add Ready? Go! message on game start; Fix various bugs
tpart
2025-07-20
Render item bubbles in front of grass (Fix #365)
tpart
2025-07-13
Replace copyright notices to not include individual author names
metamuffin
2025-06-29
Refactor character script (Closes #312)
tpart
2025-06-24
player despawn animation; close #327
metamuffin
2025-06-23
move zoom by button out of zoom function
nokoe
2025-06-23
zoom by `InputEventMagnifyGesture`
nokoe
2025-06-20
Fix incorrect player cursor behaviour
tpart
2025-06-20
change texture import mode from vram compressed to either lossy or lossless d...
metamuffin
2025-06-20
Fix bug in player selector (Closes #325)
tpart
2025-06-20
Dont snap interact target to customers (Fix #324)
tpart
2025-06-19
setting to change interact target behaviour
metamuffin
2025-06-19
Fix bug in interact target logic where only 2x2 grid was tested
metamuffin
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